Designing a convention is much like designing a larp. You have to design for interaction, participation, and people’s insecurities. How you manage the social design affects how people meet one Continue Reading →
Hacking games is part and parcel of the indie gaming scene, and to a lesser extent, many live game communities. But what does “hacking” really mean, and why do it?
The American Freeform Bundle drops. Is edu-larp going to the White House? The D&D Campaign swapping dice for yoga and more!
An effort at defining the new genre of American Freeform.
The Wyrd Con Book, edited by Sarah Lynne Bowman and Aaron Vanek is out. The book is an anthology of essays about gaming and larp put out by California’s Wyrd Continue Reading →
Gender, and race, and religion, oh my! What’s new in larp on the web, from a must-watch talk on larp safety to a Swiss larper’s explanation of the US scene.
New in larp: The Norwegians organize a larpwriter summer school in Lithuania; Annika Waern wonders whether stories emerge out of video games in the dope-est blog entry I’ve read in a long time, and Leaving Mundania ends up in The Daily Beast and Washington Post!
I head to DEXCON, and larpers across the world release books, comics, columns, and series.
I’ve written about the programming that I enjoyed at Solmukohta, but I’ve got more observations scrambling to escape my noggin. Here they are, in no particular order: Travel Fatigue Foreign Continue Reading →
After my stop in Denmark for Fastaval, I headed to Helsinki to participate in Solmukohta, the Finnish installation of the Knutepunkt conference that rotates its way around the Nordic capitals, Continue Reading →