Today’s guest-post was written by Danish freeform designer Anne Vinkel. It previously appeared in Danish on the Plan B Rollespil. Translation here courtesy of Troels Ken Pedersen. Four of us sat Continue Reading →
Today LeavingMundania.com breaks new ground, with our first guest-post from Danish freeform designer Troels Ken Pedersen. I recently returned home from the larp Just a Little Lovin’, a larp about Continue Reading →
Autobiography has a place in game design. The truth has a powerful force to keep audiences interested and invested in a story. In a novel, a guy who can pull Continue Reading →
As a discipline, roleplaying draws from many different others–it’s got aspects of theater, psychodrama, spectacle, film, and novel. In some of my previous posts, I’ve explored the relationship of larp design to Continue Reading →
This past weekend, I hung out with US designer Emily Care Boss and Danish designer Asbjørn Olsen. Asbjørn and Emily had run his excellent short poetic freeform Exile earlier in the weekend (I was Continue Reading →
“Meta-techniques” gets thrown around gaming discussions often. I have a sneaking suspicion that most people put meta-techniques in the category of “I know it when I see it.” As an Continue Reading →
As the art form gets older, larp is increasingly moving from an oral tradition to a written one. That has consequences.
Want to make your roleplaying game or larp more resonant? Here’s how the literary concept of inside and outside stories can help.
Finding the premise is essential to designing a tight, narrative larp or freeform game. Come learn why it’s important, and how to do it.
Spurred by the post-Dreamation discussion, here’s most of the tactics and methods I’ve heard about for creating psychological safety in roleplaying games.