Previously, Tor Kjetil Edland and I wrote about some mysteries around the player organizer contract. Today, I offer up the template I’ve developed over time as an event-runner. It’s not Continue Reading →
Today’s guest post on designing for the power fantasy comes from Polish designer Kamil Bartczak. The power fantasy—the fantasy of having supernatural abilities allowing you to do anything you want, defeat Continue Reading →
Autobiography has a place in game design. The truth has a powerful force to keep audiences interested and invested in a story. In a novel, a guy who can pull Continue Reading →
As a discipline, roleplaying draws from many different others–it’s got aspects of theater, psychodrama, spectacle, film, and novel. In some of my previous posts, I’ve explored the relationship of larp design to Continue Reading →
Want to make your roleplaying game or larp more resonant? Here’s how the literary concept of inside and outside stories can help.
Finding the premise is essential to designing a tight, narrative larp or freeform game. Come learn why it’s important, and how to do it.
Ever wanted to write and organize your own one-shot larp? Here are some different ways to structure the design team.