UPDATE: You can read more context and clarifications about the below here. The great debate about “larp safety” crops up about four times per year on my social media feeds, Continue Reading →
Today LeavingMundania.com breaks new ground, with our first guest-post from Danish freeform designer Troels Ken Pedersen. I recently returned home from the larp Just a Little Lovin’, a larp about Continue Reading →
Spurred by the post-Dreamation discussion, here’s most of the tactics and methods I’ve heard about for creating psychological safety in roleplaying games.
This year’s Knutebooks — the books of larp theory put out each year by the pan-Nordic convention Knutebook — are out and available for free download here. Edited by Karete Jacobsen Continue Reading →
Notes I took during the player safety panel at Solmukohta 2012.
This year in the US has seen a bunch of large and small, well-planned and hastily put together protests. I’ve been to a few. From an experience design standpoint, some Continue Reading →
Previously, Tor Kjetil Edland and I wrote about some mysteries around the player organizer contract. Today, I offer up the template I’ve developed over time as an event-runner. It’s not Continue Reading →
Today’s post of tips on starting local larp communities comes to us courtesy of the Local Larp Manifesto authors. Check out the manifesto here, and the explanation of the manifesto Continue Reading →
Today’s post is by Minnesota larp designer Jon Cole, of Larp House and Glass-Free Games. Here, Jon describes a larp workshop, a tool that organizers can use to prepare players Continue Reading →
I spent this past weekend in Los Angeles at IndieCade 2016, a festival for independent games. IndieCade is many things—a hub for independent digital developers, a Sundance-style festival of indie games Continue Reading →