The F&F Manifesto: Fail better, forgive better
I want a larp culture of failure and forgiveness. As a game designer, I need the freedom to experiment with wacky, absurd, or edgy ideas, and that also means I need Continue Reading →
I want a larp culture of failure and forgiveness. As a game designer, I need the freedom to experiment with wacky, absurd, or edgy ideas, and that also means I need Continue Reading →
When it comes to larp, venue matters, because spatial design is a huge part of the experience of a larp. On some level, this is obvious. Harry Potter in a Continue Reading →
My first two posts in this series–about larp as a potential tool of social activism and how the real-world element of larp fits into social justice–are really geared toward saying, “it’s Continue Reading →
It’s not easy to be a larper with disabilities. A couple weekends ago, US designer Shoshana Kessock and I put our heads together and workshopped the issue. What we need, Continue Reading →
This past weekend, I hung out with US designer Emily Care Boss and Danish designer Asbjørn Olsen. Asbjørn and Emily had run his excellent short poetic freeform Exile earlier in the weekend (I was Continue Reading →
“Meta-techniques” gets thrown around gaming discussions often. I have a sneaking suspicion that most people put meta-techniques in the category of “I know it when I see it.” As an Continue Reading →
For the last year, I’ve been working hard on my second larp, In Residency, a short larp about the trials and tribulations of making art and hanging out at an artists colony. Continue Reading →
I’m pleased and proud to present this collection of three freely downloadable larps by Finnish designer and doctor of larp, J. Tuomas Harviainen. Harviainen’s larps are the drug of choice Continue Reading →
A big hello to any old readers who have found me here, and to any new campers just joining us. This blog about everything larp has moved from its old home Continue Reading →