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The Blog of Author & Journalist Lizzie Stark

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Author Archives: Lizzie Stark

Designing Autobiographical Games

Posted on March 30, 2015 by Lizzie Stark

Autobiography has a place in game design. The truth has a powerful force to keep audiences interested and invested in a story. In a novel, a guy who can pull Continue Reading →

Posted in Blog, Larp | Tagged autobiography in larp, In Residency, larp design, larp theory, The Curse

Larp Design: Write More Flat Characters

Posted on March 13, 2015 by Lizzie Stark

As a discipline, roleplaying draws from many different others–it’s got aspects of theater, psychodrama, spectacle, film, and novel. In some of my previous posts, I’ve explored the relationship of larp design to Continue Reading →

Posted in Uncategorized | Tagged Aspects of the Novel, EM Forster, flat characters, larp design, larp theory, metatechniques, round characters

Want to Write for LeavingMundania.com?

Posted on February 18, 2015 by Lizzie Stark

I’ve decided to open this blog to guest posts. I can’t be everywhere in the world, and I don’t know everything about larp. So I think it makes sense to Continue Reading →

Posted in Uncategorized

The F&F Manifesto: Fail better, forgive better

Posted on January 26, 2015 by Lizzie Stark

I want a larp culture of failure and forgiveness. As a game designer, I need the freedom to experiment with wacky, absurd, or edgy ideas, and that also means I need Continue Reading →

Posted in Uncategorized | Tagged manifesto, The F&F Manifesto

The Feng Shui of Larp: The golden chair-to-butt ratio

Posted on January 13, 2015 by Lizzie Stark

When it comes to larp, venue matters, because spatial design is a huge part of the experience of a larp. On some level, this is obvious. Harry Potter in a Continue Reading →

Posted in Uncategorized | Tagged Before and After Silence, Fredrik Hossman, J. Tuomas Harviainen, Larp, larp and furniture, Larps from the Factory, Limbo, Matthijs Holter, nordic larp, The Tribunal, Tor Kjetil Edland

Freeform for Noobs

Posted on December 31, 2014 by Lizzie Stark

Freeform is SO HOT right now, if contests like the Golden Cobra Competition are any measure. But there’s a lot of confusion about the word “freeform” and what it means. Continue Reading →

Posted in Blog, Larp | Tagged American freeform, Anna Westerling, Fastaval, Fastaval freeform, freeform, Golden Cobra Competition, Juhana Pettersson, Larps from the Factory, nordic larp, Swedish freeform

Social Justice in Larp: A practical approach

Posted on December 1, 2014 by Lizzie Stark

My first two posts in this series–about larp as a potential tool of social activism and how the real-world element of larp fits into social justice–are really geared toward saying, “it’s Continue Reading →

Posted in Blog, Larp, Uncategorized | Tagged A.A. George, Gaming As Other, Jaakko Stenros, Mark Dia, race in larp, social justice in gaming, Whitney Beltrán

Larp’s Physicality Raises Social Justice Questions

Posted on November 26, 2014 by Lizzie Stark

This is part 2 of a post on larp’s potential as an activist tool. You can read part 1, about why larp might be a good tool, here. So we’re Continue Reading →

Posted in Blog | Tagged A.A. George, Gaming As Other, Jaakko Stenros, Mark Diaz Truman, race in larp, social justice in gaming, Whitney Beltrán

Larp and Activism: A match made in heaven?

Posted on November 25, 2014 by Lizzie Stark

Over the past few days, prompted by a bunch of discussion on social media, I’ve been thinking a lot about larp and social justice, and how the two go together. Continue Reading →

Posted in Blog | Tagged A.A. George, Gaming As Other, Jaakko Stenros, Larp, Mark Diaz Truman, race in larp, social justice in gaming, Whitney Beltrán

A Wheelchair Ramp for Larp

Posted on September 29, 2014 by Lizzie Stark

It’s not easy to be a larper with disabilities. A couple weekends ago, US designer Shoshana Kessock and I put our heads together and workshopped the issue. What we need, Continue Reading →

Posted in Uncategorized | Tagged Elsa S. Henry, inclusivity in gaming, Larp, people with disabilities and larp, Shoshana Kessock, social justice in gaming, strategies for inclusion

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Greatest Hits

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