Practical Tips for Writing Larp Critique
This is a little bonus advice from Alex Roberts and Lizzie about the nuts and bolts of writing larp critique. It’s loosely connected to our recent three-part series on larp Continue Reading →
This is a little bonus advice from Alex Roberts and Lizzie about the nuts and bolts of writing larp critique. It’s loosely connected to our recent three-part series on larp Continue Reading →
Welcome to the final part of designer Alex Roberts and Lizzie’s three-part series on larp critique. Previously, we defined larp critique, particularly in contrast to reviews and criticism. We went Continue Reading →
This week’s post is a collaboration between Lizzie and crack designer Alex Roberts. It’s the second in a series of three posts about larp critique. In our first post we Continue Reading →
One evening, over a post-con glass of wine, Alex Roberts and I started talking about larp critique, and what might be possible with a strong, healthy constructive culture. We continued Continue Reading →
This post was written by the authors of the Local Larp Manifesto. You can read the manifesto here, and the authors’ tips on starting a local larp community here. Here Continue Reading →
Today’s post began as a joint talk between Norwegian designer Tor Kjetil Edland and me at Knutepunkt 2017. This is a narrative writeup of our notes. What is the player Continue Reading →
Today’s post represents is joint project between prof Alessandro Canossa and me (Lizzie Stark). We delivered a talk on playable characters in larp for the Playful Virtual Characters Workshop at Continue Reading →
Today’s guest-post was written and translated by Danish freeform designer Troels Ken Pedersen. It previously appeared in Danish on the Plan B Rollespil. After a few awkward clashes on- and offline, Continue Reading →
During the last couple years, I’ve made a cottage industry out of talking larp, running larp, and workshop larp, for students and profs in game studies and design departments. Most of these Continue Reading →
I spent this past weekend in Los Angeles at IndieCade 2016, a festival for independent games. IndieCade is many things—a hub for independent digital developers, a Sundance-style festival of indie games Continue Reading →