Leaving Mundania

The Blog of Author & Journalist Lizzie Stark

  • Leaving Mundania Twitter
  • Leaving Mundania Google+

Primary menu

Skip to primary content
Skip to secondary content
  • Home
  • Start Here
  • Games
  • About
  • The Book

Tag Archives: larp design

A Template for the Player Organizer Contract

Posted on June 17, 2017 by Lizzie Stark

Previously, Tor Kjetil Edland and I wrote about some mysteries around the player organizer contract. Today, I offer up the template I’ve developed over time as an event-runner. It’s not Continue Reading →

Posted in Blog, Larp | Tagged larp design, larp organization, player organizer contract

Using the Power Fantasy for Good

Posted on September 25, 2016 by Lizzie Stark

Today’s guest post on designing for the power fantasy comes from Polish designer Kamil Bartczak. The power fantasy—the fantasy of having supernatural abilities allowing you to do anything you want, defeat Continue Reading →

Posted in Larp | Tagged game design, Kamil Bartczak, Larp, larp design

Designing Autobiographical Games

Posted on March 30, 2015 by Lizzie Stark

Autobiography has a place in game design. The truth has a powerful force to keep audiences interested and invested in a story. In a novel, a guy who can pull Continue Reading →

Posted in Blog, Larp | Tagged autobiography in larp, In Residency, larp design, larp theory, The Curse

Larp Design: Write More Flat Characters

Posted on March 13, 2015 by Lizzie Stark

As a discipline, roleplaying draws from many different others–it’s got aspects of theater, psychodrama, spectacle, film, and novel. In some of my previous posts, I’ve explored the relationship of larp design to Continue Reading →

Posted in Uncategorized | Tagged Aspects of the Novel, EM Forster, flat characters, larp design, larp theory, metatechniques, round characters

Game Design: The Inside/Outside Story

Posted on July 8, 2014 by Lizzie Stark

Want to make your roleplaying game or larp more resonant? Here’s how the literary concept of inside and outside stories can help.

Continue Reading →

Posted in Blog, Features, Larp | Tagged Anne Bernays, Chip Cheek, game design, inside/outside story, larp design, larp theory, Pamela Painter, Ron Carlson

Game Design: Finding the Premise

Posted on June 23, 2014 by Lizzie Stark

Finding the premise is essential to designing a tight, narrative larp or freeform game. Come learn why it’s important, and how to do it.

Continue Reading →

Posted in Blog, Features, Larp | Tagged game design, larp design, larp theory, premise in game design

Three Ways to Organize a One-Shot Larp

Posted on May 11, 2014 by Lizzie Stark

Ever wanted to write and organize your own one-shot larp? Here are some different ways to structure the design team.

Continue Reading →

Posted in Blog, Features, Larp | Tagged Anna Westerling, Eirik Fatland, how to larp, Juhana Pettersson, larp design, larp organization, Magnar Grønvik Müller, one-shot, Søren Lyng Ebbehøj

Support This Blog on Patreon!

Click Here To Pledge Now!

This blog persists thanks to the generous support of our Patreon Horde. Enjoy what you read? Then support what you love: even a small donation helps LeavingMundania.com stay afloat, adventurous, and larpy.

Greatest Hits

  • How to Become a Better Larper
  • Organizer Fatigue: Larp’s canary in the coal mine
  • Introducing American Freeform
  • American Jerkform: A Manifesto
  • Jeepform for Noobs
  • Nordic Larp for Noobs
  • How To Assemble A Great Larp Costume

Most Used Tags

Larp nordic larp larp theory Leaving Mundania how to larp Knutepunkt Aaron Vanek Fastaval Michael Pucci freeform Anna Westerling jeepform Emily Care Boss Sarah Lynne Bowman first timers' guide social justice in gaming Geoffrey Schaller Jason Morningstar J. Tuomas Harviainen gaming
Copyright © 2025 Leaving Mundania. All Rights Reserved.
Powered by: WordPress | Theme: Catch Evolution