Notes on the Local Larp Manifesto
This post was written by the authors of the Local Larp Manifesto. You can read the manifesto here, and the authors’ tips on starting a local larp community here. Here Continue Reading →
This post was written by the authors of the Local Larp Manifesto. You can read the manifesto here, and the authors’ tips on starting a local larp community here. Here Continue Reading →
Today’s post is written by Claus Raasted, leader of Dziobak Larp Studios, which produces blockbuster larps, among them College of Wizardry. If you want to know what a blockbuster larp is, Continue Reading →
This year is seeing the rise of blockbuster larps in in many places around the world, but particularly within the US. I’m interested to see where the trend will go Continue Reading →
This post is intended as an accompaniment to my post “Are Blockbuster Larps Viable?” It’s a brief and doubtlessly incomplete list of the recent history of blockbuster larps, illustrating the Continue Reading →
Today’s post began as a joint talk between Norwegian designer Tor Kjetil Edland and me at Knutepunkt 2017. This is a narrative writeup of our notes. What is the player Continue Reading →
Today’s post is by Minnesota larp designer Jon Cole, of Larp House and Glass-Free Games. Here, Jon describes a larp workshop, a tool that organizers can use to prepare players Continue Reading →
Today’s post represents is joint project between prof Alessandro Canossa and me (Lizzie Stark). We delivered a talk on playable characters in larp for the Playful Virtual Characters Workshop at Continue Reading →
Today’s guest-post was written and translated by Danish freeform designer Troels Ken Pedersen. It previously appeared in Danish on the Plan B Rollespil. After a few awkward clashes on- and offline, Continue Reading →
During the last couple years, I’ve made a cottage industry out of talking larp, running larp, and workshop larp, for students and profs in game studies and design departments. Most of these Continue Reading →
I’ve written about larp as technology, and three nano-larps about technology for Berlin museum Haus der Kulturen der Welt, which focuses on international and contemporary arts. The pieces appear in the Continue Reading →