When the Game Carries Over
That in-game emotions sometimes spill over into the out of game world is one of the hazards of LARPing. Say someone kills your character in-game, knowing that in doing so, they’re causing your character to lose stats. Would you bear them ill-will once the event is over? I always thought my answer would be no. After all, it’s the risk of conflict, penalty and the unknown plot point that makes LARP exciting. But a few months ago I learned otherwise. Continue Reading →