Last week, I helped organize the Living Games Conference in Austin, along with Sarah Lynne Bowman, Ashley Zdeb, Emily Care Boss, and many other wonderful people. The organizers wanted the community Continue Reading →
Designing a convention is much like designing a larp. You have to design for interaction, participation, and people’s insecurities. How you manage the social design affects how people meet one Continue Reading →
All the best stuff I experienced at Knutepunkt 2013, from rituals to shocking revelations about US larpers, to black box larp as a new medium. Plus, I pick a team to back in the Nordic thunderdome.
The experts risk potential hate mail by describing which types of games they find unappealing.