When it comes to larp, venue matters, because spatial design is a huge part of the experience of a larp. On some level, this is obvious. Harry Potter in a Continue Reading →
As you may have noticed, I haven’t been able to post so much on the blog lately. This is because I’ve had one of the busiest summers and falls of Continue Reading →
The larp world in the US and beyond is exploding with awesome art-larpy goodness. Here’s a massive list of all the new cons, larps, and thought pieces you’ve just got to check out.
During the “A Week in Norway” run-up to the Knutepunkt convention, I learned methods for improvising rituals, collaborating on larp scripts, played innovative games, and got my larp theory on. IN A REAL ANTIQUE TRAM CAR!
A panel of GMs lets loose about their biggest freeform game failures.
It’s wise to give your players snacks, and let them talk about their feelings after a freeform game. Some thoughts from experienced freeform GMs on what a debrief should do and how to do it.
Casting a freeform game isn’t easy. All a game master can rely on is her acute social observation and her secret bag of Jedi mind tricks. Why the aggressive dude should play the femme fatale, and other tips from experienced GMs.
Cutting freeform games isn’t easy. In this first post from my new series on freeform, experienced GMs give advice on cutting short, cutting to enhance mood, and more.