This year in the US has seen a bunch of large and small, well-planned and hastily put together protests. I’ve been to a few. From an experience design standpoint, some Continue Reading →
This is a little bonus advice from Alex Roberts and Lizzie about the nuts and bolts of writing larp critique. It’s loosely connected to our recent three-part series on larp Continue Reading →
Today’s post began as a joint talk between Norwegian designer Tor Kjetil Edland and me at Knutepunkt 2017. This is a narrative writeup of our notes. What is the player Continue Reading →
I spent this past weekend in Los Angeles at IndieCade 2016, a festival for independent games. IndieCade is many things—a hub for independent digital developers, a Sundance-style festival of indie games Continue Reading →
As the art form gets older, larp is increasingly moving from an oral tradition to a written one. That has consequences.
Want to make your roleplaying game or larp more resonant? Here’s how the literary concept of inside and outside stories can help.
Finding the premise is essential to designing a tight, narrative larp or freeform game. Come learn why it’s important, and how to do it.
I get the question, “How do I get more diverse people to show up to my event?” a lot. Here’s my answer on how to foster inclusivity in gaming.
Ever wanted to write and organize your own one-shot larp? Here are some different ways to structure the design team.
Knutpunkt gets culturally appropriated, sweet new terminology, the supperreal state and all the hot new larps you can’t go to this year.