That in-game emotions sometimes spill over into the out of game world is one of the hazards of LARPing. Say someone kills your character in-game, knowing that in doing so, they’re causing your character to lose stats. Would you bear them ill-will once the event is over?
I always thought my answer would be no. After all, it’s the risk of conflict, penalty and the unknown plot point that makes LARP exciting. But a few months ago I learned otherwise.
I went to my second Knight Realms event where I met a certain character whom I initially enjoyed. But over the course of the evening, he told me I was a terrible priest who should leave my religion to follow him. I felt genuinely annoyed, and I was surprised when during a break he came up to me and introduced himself out of character and explained that his character is annoying, but that in real life, he’s not.
The weird thing was that my feeling of annoyance stayed with me even though we were out of character, evidence, perhaps, that the division I personally draw between the in-game and out-of game worlds is not substantial enough. That I found it difficult to let go of those feelings of annoyance surprised me — I know it’s all just a game, but the emotions stayed irrationally with me.
I wonder how more seasoned LARPers deal with the division between in game and out of game feelings. It’s not as easy as it sounds…